Been playing around with some non-conventional fire treatment, for a cross between reality and fantasy. This is a seamless cycle (update: right-click the play button and turn Looping on – thanks andyland21) and will soon be for sale as an image sequence or Toonboom Animate Pro 2 .tpl
This caustic refraction effect is something I’ve always wanted to do in 2D. In Waterlollies and Dashkin, you’ll see where I’ve tried to use it on rocks, cave walls and even on the Auld Sage, but in Flash it’s hard to get it looking realistic. While my latest attempt (below) still involves quite a bit of drawing and FX experience to work well, the realism in the final treatment is thanks to some handy effect modules in Toonboom Animate Pro 2.
Here is a page dedicated to the effect that will soon be for sale in my store.
The Flash techniques I’ve written about recently have got me thinking about where to use such cool effects. Naturally any exciting new method is something you’d wanna implement right away and you may even find yourself squeezing a new scene or sequence into a project, just to show it off.
Whenever you discover a new tool or technique, resist the temptation to cram it into your work somehow, unless it’s called for. As a storyteller, you should use only the tools that you need, rather than searching for an excuse to use them. So say “wow that’s nice, maybe I’ll need it someday” and put it in your mind’s toolbox.
For me, the prime example is Flash CS4’s 3D and IK features. They’re really cool and I’ve done loads of experiments with them, but to date I simply haven’t needed them in my work. Maybe they’re answered prayers for some animators, but forcing yourself to fill up a movie with 3D & IK just because they’re new features would result in something that looks more like a sponsored Flash CS4 ad. Consider also that once everyone else starts filling up their movies with the same features, such a movie would very quickly appear full of YAWN!
You want your audience to say “wow, what a sequence!” long before they ask “how did they do that?”. So write your story, perhaps finish the storyboard and layouts, then look at each scene and think “what’s the best way to do this? Is it worth the time to do it by hand? Or is there a tool that can do it quicker without distracting the audience?”
As a final thought, treat everything in the movie with the same philosophy. Don’t let the technique get in the way of the story. If you spend 3 days on a single background, no matter how proud of it you are, don’t fall into the trap of extending the scene just so the audience has more time to take in your hard work. That’s bad storytelling.
Flash FX tutorial: Intermediate
Admittedly, Blend Modes are something I never quite understood until recently. I experimented when they first appeared back in Flash 8, but apart from simple colour effects, I couldn’t see any immediate practical application for them in my work.
I recently received an email from someone who had bought my Flash chapters. He disagreed when I wrote that masks in Flash can’t have variable opacity or blur. He went on to describe a workaround method using Blend Modes that blew my mind and made me wonder just how much can be achieved with the technique.
Blend Modes as you probably know can only be applied to movieclips. You don’t use Mask layers at all for the effect so technically (in the Flash sense of the word) it’s not “masking”. What it IS though, is a very simple and versatile workaround that happens to surpass masking as we know it.
Best of all, the technique can be used for a number of effects so it ticks several other boxes near the top of my Flash features wish-list.
After the ad break, this post will cover two particularly useful Blend Mode applications:
- layer blend
- gradient mask
Flash FX tutorial: level Intermediate
One particular treatment that can make all the difference to an effect is a variable opacity. With gradients and blur in Flash we have a limited ability to vary the opacity of an effect but there’s an unassuming tool that you may never have considered using.
Anyone who has used ToonBoom software to draw or paint knows that each individual pencil line or brush stroke is treated as a seperate object. This means you can sketch a line with many short strokes, then, if you find the line is too sketchy or ‘hairy’, rather than erasing or undoing, you can easily select and remove any rogue strokes.
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